RESUME

DOWNLOAD

JOHN MUNDY
1267 17th Ave #5 • San Francisco, CA 94122 • 510 604 2169
john.mundy at gmail dot com
www.telefi.net

OBJECTIVE

I am interested in creating worlds that are interactive and richly entertaining with passionate people who are driven to design high-quality games. Taking on a role as a Lead or Design Director in this challenging environment engages both my background and my enthusiasm for both games and the gaming industry.

SKILLS

  • An accomplished 12 years industry experience in design, management, production, art, audio and programming for both PC and console

  • Specific experience with level, system, AI, open-world, sound, story and micro-transaction design

  • Skilled with Renderware Studio, SpeedTree, Perforce, Photoshop, Premiere

  • Knowledge of Alienbrain, Maya, Non-Linear Editing, Cinematic Standards

  • Natural team leader and a motivational team player

  • Enjoy working with highly motivated teams in intense environments

EXPERIENCE

Perpetual Entertainment December 2004 – October 2007

Gods and Heroes: Rome Rising (2006)
Lead Level Designer
Massively Multiplayer Online Game (PC)

  • Managed and lead the world team to create the entire public and private game space in a AAA MMO

  • Developed and refined major game systems with the lead designer and the programming team

  • Researched, wrote and maintained detailed design documentation for multiple game systems

  • Drove high level design decisions and set design standards for area layout, quests and gameplay

  • Led design team on the player starting experience

  • Ran multiple successful world space iteration teams

  • Designed successful methods for building and tuning instanced gameplay

  • Mentored and guided designers and artists towards a greater understanding of game development

  • Internal design advisor on sound and music with external sound studio

Namco Hometek Inc. June 2003 – October 2004

City Under Siege “working title” (2005)
Associate Producer/Lead Multiplayer Designer/Lead Sound Designer
Third-Person Shooter (XBox/PS2)

  • Coordinated the efforts of programmers, artists, and designers on game mechanics, level design, graphical design, project management, and asset construction

  • Researched and wrote design documentation for multiplayer and single-player gameplay

  • Produced a successful E3 2004 product demonstration within a restricted timeframe

  • Designed, documented, and began production of Adaptive Music Engine, a multi-platform, multi-game music engine

Kill.Switch (2003) Level Designer
Third-Person Shooter (XBox/PS2)

  • Used Renderware Studio to design level layouts, script AI, build and refine particle effects, and help mold gameplay

  • Pushed product to ship on time and under budget

Ronin Entertainment August 1995 – April 2003

American McGee’s Oz (2003) Designer/Previsualisation Artist
Third-Person Adventure (XBox/PC)

  • Designed and implemented complex weapons, spells, and cutscenes with American McGee

  • Assisted in high level design and unique art direction of entire product

  • Storyboarded and created cutscene animatics using 3DMAX and Adobe Premiere

Bruce Lee: Quest of the Dragon (2002) FX Designer/Previsualisation Artist
Third-Person Fighting/Action (XBox)

  • Designed and implemented graphical FX systems and managed FX resources to ensure optimal framerate

  • Storyboarded and created cutscene animatics using 3DMAX and Adobe Premiere

Additional Studio Responsibilities

  • Designed and scripted modular graphical effects systems with dynamic real time particles (both traditional and parametric systems) for both the XBox and PC

  • Designed and created library of 2D and 3D art assets for in-game effects and cutscenes

OTHER

  • University of California at Berkeley BA, Film Studies (Class of 2002)

  • Currently leading an XBLA side project

  • Guest Speaker How To Break Into the Video Game Industry: Mini-Conference (Jan 2004) Sponsored and supported by: The Game Initiative, IGDA, Alias, and GameDev.net

 

 

 

 

 

 

Gods And Heroes | City Under Siege(The Adversary) | kill.switch | American McGee's Oz
Resume (doc):(html) | Contact