Gods and Heroes: Rome Rising |
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Lead Level Designer - Massively Multiplayer Online Game (PC) My title on Gods and Heroes is Lead Level Designer, but my actual day-to-day tasks go far beyond. The core of my day consists of leading the level design team towards a consistent and entertaining game space. From there my duties have expanded to include many other activities that go above and beyond being a Lead Level Designer. For example, over the course of the project I have been an influential decision maker for the entire area team (design, art, story). On any given day I can be found doing the following:
I began my time at Perpetual as a level designer, but quickly took on the role of lead, so an official promotion was thankfully the next step. I finished my transition to full lead while maintaining a solid grasp on the skills, tools and processes needed to build sucessful levels in a complex MMO world. After settling into my new role, I eventually grew into the de facto World Lead. I am happy to say that the area team has always been on time, delivering beautiful levels, producing thoughtful gameplay and compelling quests; this consistent delivery has led us to be the most successful sub-team on GnH. |
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Gods And Heroes | City Under Siege(The Adversary) | kill.switch | American McGee's Oz
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